Hi, I’m byte!

I make games, write software, create music, design electronics, write blog posts, and more. Here is where you can read about all the stuff I do, plus tutorials and probably some rants about stuff.

I’ve been working on a few projects, including:

And certainly a few other things, too. If you want even more of me for some reason, you can follow me on cybre.space, or on twitter (less active). If you want to support me financially, you can pledge to my Patreon or donate through Ko-fi.

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Latest Post

Custom Blueprint Nodes Part 1: Blueprint Libraries

Difficulty
Beginner Intermediate Advanced

Welcome to part one of a 3-part series of tutorials on making custom Blueprint nodes in UE4. In part one, I’ll walk you through the creation of a Blueprint Library in C++. If you don’t know much about programming, don’t worry, it’s pretty simple! In later parts I’ll dive into the nitty gritty stuff, starting with defining custom “thunk” functions in order to properly handle wildcard parameters.

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